Saturday, April 28, 2007

Urupa by day, its Rooftops by Night

I must admit that being in a large city like Urupa annoys me to a small degree. A false sense of security and continuity is pasted on next to every face. In the end everything must shrivel and die, from the humble shopkeeper to the majestic city. Like my father used to say: Life goes on but death comes hither; the seed grows anew but the flower must wither. Still, there is not much else they are expected to do.

The sudden memory of my father jolted me, as I still hadn’t found out what happened to him that night. I resolved to do so at the next opportunity. I wasn’t afraid that he’d died – death is the end of a path and the beginning of another. What I wanted was to know what happened, and to make sure that any dues are paid.

When in Urupa… we bought stuff, we sold stuff. I had to shod my beast of burden, else its usefulness would be short-lived. The most interesting transaction was by far Omaron’s though, where he traded most of his accumulated goods for three small bars of Orichalcum. I cannot recall whether that was the dowry he had to pay, but if not it would seem like a rather strange way to carry one’s wealth. Nevertheless Omaron is a good dwarf, and that night he held a banquet at the Mariner’s Revenge in our honour, for bringing him this far. Fed and sated, we retired with varying degrees of inebriety to our rooms. A guard was posted at the end of the corridor, due to the small treasure in Omaron’s possession.

My sleep was rudely interrupted by shouts and the sound of blades clashing. Unarmoured and unarmed I rushed outside and was greeted by the sight of Gehebu lying on the floor in a growing pool of his own blood and Ivor clutching his arm in pain. Pointing outside he shouted at me, “Run, it was Ged!”. Speeding off I realized that I’m the last in the train, Ged was already being chased by Ahmok, stark naked, and Jarl. Overhead I glimpsed Ajisha giving directions to the two. I kept trail, following the shouts along narrow streets and many turns. At one point Ged took a flight of stairs and tried to lose us among the rooftops. Ajisha proved invaluable here, keeping track of him from above when below they would have lost him. I turned a corner and saw Jarl engaged with him on a rooftop across the street. Having had time to grab only his sword, the dwarf was ill suited to match Ged, who more and more looked like a Thief adept. Then I heard moans and curses from below, and spotted Ahmok picking himself up from the ground, obviously in pain. He must have missed his mark when jumping across. I debated whether to attack from the distance or risk it, but then I realized I couldn’t linger to thread spells because Jarl would be done for. The passions must have been in a favourable mood because just when I though I wouldn’t make it across I kept from falling by means of a handhold, and dragged myself up. Rushing forward I locked onto him with my spirit grip and wounded him enough to fall unconscious. I searched and disarmed him, then tied his hands with his own belt.

Jarl knocked on the rooftop door, since we didn’t want to jump down. We had to contend with a rather agitated man, but it was to be expected given the situation. Meanwhile, given his garment-less situation, Ahmok had to do some very serious convincing to a city watch patrol, who had to escort him to the inn and get reassurances from Omaron.

On the way back to the inn Ged came to, and before I slapped him back into unconsciousness he said that if we didn’t turn him in to the city watch he’d tell us why he did it. Jarl promptly agreed, but Ged said that he’d speak in the presence of Omaron only.

We figured that the city watch would have been called to the inn, so we waited until we saw them depart and went in. Before speaking Ged looked at Omaron and said that he was to be promised to be let go in return for telling who hired him. Omaron thought for a while, then agreed. It turned out that Ged had been hired by Vistum to kill him. At this point everyone looked around, but Vistum had slipped away in the confusion. It seemed that Vistum had done some business deals with criminals. These ventures hadn’t gone as planned, and in return for leniency he had promised them half of the family business. The troll on the boat was sent by them, then, to exact some sort of payment from Vistum.

As promised, Ged was let go, stripped of everything but the clothes he was wearing. We were sure he would survive. Not all of us were happy to see him go, myself among them, but Omaron had the final say on the matter.

Needless to say the situation troubled Omaron greatly, and he realized that he must change tactics in order to reach Travar alive. In the morning he made a show of dismissing our party for failing to do our job properly. What really happened was that he ordered the caravan to go on without him, with Asti dressed up as Omaron, as a diversion. We were then to escort him in disguise via another route. We realized that in order to reach our destination without further delays the only method was to fly by airship.

Our options were either the military or the trolls. Thinking that we wouldn’t have much chance of convincing a military ship to just take us where we pleased, we decided on the latter. There were two to “choose from”: No’Kar of the Mist and Kolnarol of the Crystal Queen. We approached Kolnarol, who made a show of laughing at us. Ahmok argued that we could both afford to pay the trip and make ourselves useful in case of trouble. Taking him up to his word, Kolnarol quickly told him to select an opponent from his crew, and if he could best him in unarmed combat, our passage was assured.

Ahmok picked one at randon, seeing that they all looked cast from the same mold. The fight began, and the roll was taking it easy and jovilly, as if sparring with a puppy. He was surprised though when Ahmok managed to land a couple of good blows. Still there wasn't a chance for Ahmok, who had to admit defeat. Even so Kolnarol seemed amused enough by Ahmok's grit and persistence that he agreed to grant us passage.


The Epic Sword Of Cyric

Fourth Of Charassa

Our merry band is heading down-river to Urupa, everyone in a significantly better mood thanks not only to the calm weather but also to the general air of bonhomie – not to mention the booze, though I can’t help but notice the fact that they have no Keesris Wine. As the vessel makes its steady way, I decide to join the other buskers on board in order to lay on some serious entertainment for the evening.
But as always, trouble didn’t take too long to find us. We soon heard that there was a certain troll on board who was pumping everyone else for information about us. Why this interest? Our suspicions were definitely aroused so there was only one thing for it: to take the bull by the horns. Or rather, for our Jarl to do so as I myself didn’t particularly cherish the thought having some savage troll wreak havoc on my delicate physique!
When Jarl approaches him, even going so far as to offer him some drinks as a sign of friendship, the troll repulses all overtures and replies with a surly denial. I decide to tour the vessel and ask some of my newly made acquaintances whether they know anything about this mysterious troll. My enquiries yield no result, however, and we kind of resign ourselves to wait until the troll makes another move.
At a loss how to spend time on this vessel, Ahmok decides to spend some time in meditation while Ivor (son of Gunthar) again attempts to strike up an acquaintance with the mysterious troll. Ivor’s attempts, however, are greeted none too politely and the troll actually tries to intimidate him into moving away from him. Of course, this technique doesn’t work on Ivor, but still we manage to learn nothing new. Informing Omaron about this new development, we are instructed to wait and see what happens.
I go back to my fellow Troubadours, intent on giving a good show since there appears to be nothing more for us to do. Then, midst-ballad, disaster strikes as Vistum goes out on deck and we clearly see the troll following him. This can only spell bad news. Two of my companions follows him to be confronted by a very unusual sight: Vistum is being held up by the neck, with the troll clearly having less than friendly intentions in his regard.
Ahmok seizes the moment and attacks, giving Vistum a chance to crawl away. By now all my companions have joined Ahmok in a free-for-all fight against the troll, except for myself. Someone has to stay with Omaron after all! The troll shows every sign of losing until suddenly he hits on an ingenious plan of escape: throwing his hatchet at the port-hole, he jumps out and – we still don’t know exactly how – manages to land right on the river bank.
Still shaking our heads in disbelief at the troll’s luck, we rush off to Vistum in an attempt to gather more information before it’s too late. But Vistum is not as forthcoming as we would wish him to be and denies all knowledge of why this troll would suddenly attack him.
The rest of the night passes without further incident and soon we spied the lighthouse of Urupa Tovar Spike, thus named because of its everlasting flame. Finally. Destination thus attained, Omaron finds some rooms for the whole group while we stay on dock guarding the goods. Later, we do a bit of city exploring of our own. Urupa is divided into nine areas, according to race, and the way the different civilisations interact make for a fascinating visit. While exploring the Visitors’ Quarters, Jarl manages to find a windling who agrees to deliver a letter to his family for a modest sum. Ahmok and myself go in search of more hearty pleasures, our mouths watering at the thought of the hearty dishes that awaited us. While Elisaar visited the school of adepts, Ivor decided to start work on his brass plate, in the process making the acquaintance of Noral the dwarf weaponsmith.
The following day, Elisaar and myself woke up with one purpose in mind: that finding out more about the magic sword we had found in one of our earlier adventures. Turns out that the best library was in the Obsidiman Building but Elisaar soon secured permission to do some research there. Sure enough, after we open some dusty books, we find out that the sword belonged to a certain Duke Cyric Olatie, a Theran duke. Used in the Orichalcum Wars, it had helped ensure victory for Cyric’s entire battalion, who then changed his coat of arms to that of a Rooster. And thus the legend of the Epic Sword of Cyric was born.

Thursday, April 5, 2007

Scorchers, The Espagra & Lake Ban

29th of Veltum

After an uneventful night, the caravan packs up and we make way towards Lake Ban. For once it's not raining but the humidity in the air and moisture in the soggy ground make our going miserable. It was early in the afternoon when a human rider, who later introduces himself as Ban, meets us on his way to scout for his family who are riding behind him. His unique salute marks him as a dancer. It turns out his family is headed to Deranis from their native village, Igburg, in search of a new start.
Later in the evening, Zaphon, the ork scout, returned from a hunting trip with a young boar on his muscular shoulders. That night Asti cooked one of his best meals. We all enjoyed it and ate heartily. The following night everyone slept soundly with full stomachs, high spirits and ignoring the soggy ground beneath their sleeping bags.

30th Veltum

The weather held but the trail was still muddy and soggy. A dwarven rider raced past us and upon observing us better doubled back to speak with us in an urgent tone. His name was Aarox and he warned us that a large band of ork scorchers were but a day away from us. At that he turned and left saying that he needed to warn the surrounding villages.
We had choices to make and not much time to take them. We could try to double our pace and reach Lake Ban but that would have made it tight and the caravan was slow going while the orks were galloping fast. The only other viable option was to break off the trodden path and circumvent the orks through the underbrush. We decided on the latter.
Soon many people start lagging behind, Omaron, Jarl, a dwarf servant and Ajisha all get tired pretty soon and slow down the caravan. Zaphon offers to divert the orks to another direction by leaving a set of different trails for the orks to follow while the rest of us try to remove our traces as best as possible. Eventually we find a group of high hills and a good hiding place in between. We take watch post on the summits and wait; no fires were lit for fear of being discovered.
During the night we were attacked by a large winged creature known as an Espagra. It slammed into Ivor, pinning him down and raking him with its vicious claws. Elissar, Ivor and I manage to wound the beast but not before Ivor is seriously wounded. Eventually I managed to drop it unconscious after one of the Nethermancer's icy grips. Elissar and Jarl point out the fact that the scales of this creature are used for magic ingredients and they manage to scrape off a few off the carcass of the motionless Espagra.

1st of Charassa

The following day, during our journey, we start to see the first signs of civilization. We encounter a group of humanoid cavalrymen who were intent on burning a mound of corpses. Unsire if they are scorchers or friendlies, Ivor rides ahead to check. They turn out to be orks but not the scorcher type. They are infact employed by Throal to patrol the lands and were in the process of burning the corpses of some scorchers they encountered the previous night.
We come across a small hamlet called Tanner's Crossing and we know that the T'Skrang settlements we need to reach are but 2 hours away from that place. We reached Lake Ban at nightfall. Lake Ban is huge but activity on it is low. There is only one pier and a few ships where people were to board the following morning. we also find out that there is also a T'Skrang floating city. Lots of people are camped on the lake bank; all of them are waiting to board a ship. An artist offers to paint our group symbol on the tents which we had just purchased after trading the Espagra scales for 110 pieces of silver.

2nd of Charissa

We board a ship called 'Yvette'. It is crewed by T'Skrang and its captain is a T'Skrang by the name of P'Tenza. The weather is nice, there were no storm clouds visible and we were thankful after last weeks deluge. The ship should take us directly to Urupa.
During the voyage someone tells us that the gruff troll, who had occupied his space and bunk through sheer intimidation, was asking for us. Jarl and me approached him but he denied the claim and dismissed us claiming no such thing. This troll is someone we should keep an eye on during this long trip to Urupa; trouble may be brewing.

Sunday, April 1, 2007

A long journey to Urupa

It is the 25th of Veltom, we are granted the morning off and everyone heads his own way to do some errands of his. At midday we regrouped and started off on a long journey which is to be at least 5 days travel southwards. At the end of the five days we would reach a port, catch a ferry and head straight to Urupa.

We start traveling at a good pace and time started to fly off kilometer after kilometer. Whilst traveling Jarl’s eyes get drawn to the ground. On close inspection he finds out that it is a footprint left by what appears to be a fairly large bear. Reason to start to be more and more alert grows in the party. Whilst on our way south a trickle of rain starts to fall down. At first it is valued as refreshment but then it started getting heavier and heavier still and it brought with her melancholy as all of us had no tents were to find shelter.

26th of Veltom. We are all soaked wet and the rain is still coming down heavily on our heads. Further in the distance a huge grey cloud is seen lurking in the sky, a storm is clearly headed toward us. After half an hour or so Zafon returned to report a canyon full of very large mushrooms that can give us shelter from the storm. We head there cautiously as it is not normal to see a huge mushroom. Jarl, Ahmok, Elessar and Ajisha opt to head further in the canyon to look for anything edible and also to see if there is anything of threatening. At the far end they find a large mushroom pierced by circa 20 arrows. A sudden shock that the mushrooms could move were crossed the mind of all but it resulted in an unfounded thought. The day passes uneventful and with it the storm.

27th of Veltom. We continue heading southwards on a quick pace as the storm had slowed our travel. During the day Jarl is talking loudly about his famous stew, and boasting about the prime ingredients he uses when all of a sudden he trips over a rusty breastplate dwarven sized. He is luck stricken, at a closer glance Ivor tells him that with minor tinkering, the breastplate would fit him perfectly. Later in the day Jarl moves ahead scouting. He comes short after reporting the remnants of an orchard, in it just a skeletal farm is found and nothing more.

28th of Veltom. The trail is becoming hilly and harder to travel. On our way up we find a post indicating the ways to Igbury, Aron Waters, and Lake Ban. Zafon moves forward to the post, raises his hand and with just the tip of his finger he touches the post. The indications start to swivel round. We opt for the middle road and hoped for the best. On our way through the rough road chosen we agree that it can’t be the road we are after, as it should be well traveled and this road is way too rough and hard to be a well traveled road. We opt to stop and mull over which way to take, when, all of a sudden the ground opens up beneath Elessar and Jarl. Shouts burst out and a clod of dust is raised making all blind for the scene. We hear moans of pain coming from Elessar. As soon as the dust cleared out we see what have been a Kaer. We shout down to see whether both Elessar and Jarl are fine. They both answer back and fortunately they only suffer minor injuries. At closer inspection we identify to be in some sort of plaza. We head down to further investigate. Magical runes inscribed to keep the horrors out are present on all the walls.

We venture further in and opt to look through the debris in search for any riches that maybe had been left by the previous inhabitants of the Kaer. Jarl and Elessar find two books named Inscriptions of Wise Harmony and The Spirits Manual. From the darkness huge humanoid figures made of wax appear threatening. We rapidly join forces and place our backs to each other forming a sort of circle. Clangs are heard echoing through the Kaer and also fierce roars together with shouts of pain denote our presence in the Kaer. Ahmok stroke the first fiercely deep in the chest and thrust outwards slaying the creature. Elessar’s voice was heard chanting and with a death grip he grabbed the monster and shattered it from the inside. Ajisha flew overhead out of reach annoying and distracting the creature and allowing the others to hit at it fiercely. Jarl charged in on one and with a deft move of his he cut through one of the legs of the creature and finished it when on the ground. Ivor couldn't strike the creature heavily but with some help from Ahmok the creature was dispatched.

We opted to continue on our search, and whilst doing so we find a dwarven bastard sword with a cawing cockerel sculpted ornately as pommel. Also we do find a rusty ring mail. After that we proceed up again and recount our findings to Omaron. We opt to continue to another place and continue on our journey.